Gone Home (video game/Fulbright Company)

Game here: https://fullbright.company/gonehome/

“On June 7, 1995, 21-year-old Katie Greenbriar returns home from overseas to her family in Oregon: her father, Terry, a failed writer who makes a living reviewing home electronics; her mother, Janice, a wildlife conservationist who recently got promoted to director; and her 18-year-old sister Samantha. Upon arriving, she finds the house deserted, with a note on the door from Sam imploring Kaitlin not to investigate what happened.

Searching the house, Katie begins to piece together what happened during her absence: After moving in, Samantha found it difficult to adjust to her new high school, but eventually made friends with another girl, Yolanda “Lonnie” DeSoto, a JROTC-cadet. The two bonded over Street Fighter, punk rock, grunge and the burgeoning riot grrrl movement, and after sneaking off to a concert, the two became romantically involved. After various incidents at school, Sam’s parents found out about her relationship, forbade Sam to close her bedroom doors while Lonnie was over, and are in denial that their daughter is a lesbian. As Lonnie was set to eventually ship out to begin her service, Sam was left distraught.

Two days after her farewell show, which coincides with the day of Kaitlin’s homecoming, and the week when Sam’s parents are going on vacation (which is revealed to actually be a counseling trip instead of being a camping trip, like they told others) Lonnie departs to her station, but eventually calls Sam from a payphone to tell her that she got off the bus in Salem and she wants them to be together. Sam’s final journal entry to Katie explains that she packed up her things and took her car to find Lonnie, hoping to start a new life with her outside of Oregon.” (Wikipedia)

 


Keywords: LGBTQ, female, video game